![]() ![]() The biggest question mark of all, perhaps, is whether Duke Nukem Forever will actually live up to the ungodly amounts of hype that have been building exponentially for the last baker’s dozen years. There are, however, dedicated buttons for tossing pipebombs and sticking trip mines, which not only brings the simultaneous weapon loadout to four (since those were, after all, separate weapons in Duke3D) but also confirms that both explosives will be in DNF. We don’t know how the game’s going to look, feel or sound when it finally hits shelves next year - though the playable demo at PAX gives us a good starting point - and there are some gameplay changes from Duke3D that may really rankle some oldschool Duke fans, like an apparent limit on carrying only two weapons at a time. How could you have a Duke Nukem game without him? And of course, we know that it’s got Jon St. We know that there’s going to be a competitive multiplayer mode. We know that it’s coming to PCs, Xbox 360s and PlayStation 3s, and it’s got the classic Duke3D formula: fast-paced action, over-the-top weapons (including most of our favorites from the last game, like the shotgun, Devastator and shrink ray), plenty of raunchy humor and lots of alien ass to kick. We do know that it’s scheduled for release sometime in 2011 and that Gearbox is currently in the “polish phase” of development on it. There’s still lots that we don’t know about Duke Nukem Forever. Your first act in DNF is to play a video game remake of the stadium finale from Duke3D! He and George Broussard got together, and the result of their negotiations is the triumphant return of the game so many of us geeks have been waiting for literally for half of our lives. ![]() Their dedication was noticed by Randy Pitchford, President and CEO of Gearbox Software, and a man who worked at 3D Realms during development of Duke Nukem 3D in the mid-’90s. These men, much like the hardcore geek side of me that I mentioned above, refused to let the dream die. Kotaku has the amazing account of how the game was salvaged, kept alive and even cobbled together in apartments belonging to former 3DR developers, led by longtime 3DR veteran (and co-creator of Duke Nukem) Allen Blum. I even thought he was dead, after 3D Realms ceased operations in 2009 and work on the long-awaited Duke Nukem Forever was officially brought to an end.īut he’s not dead, any more than DNF actually was. But the real hardcore nerdy kid, the one that examined every pixel in screenshots and obsessed over upcoming Apogee and 3D Realms games day in and day out without missing a beat, that kid has been very firmly subdued for a great number of years. ![]() ![]() Granted, some part of that nerdy kid in me is always hiding just below the surface, waiting to wig out over something geeky on TV, or a new video game, or something that reminds me of the tech, toys and media that I loved during my childhood. In a flash, that sixteen-year-old part of me - the part that stayed up late at night in late 1995 and ’96 talking with Broussard, Richard Gray and Joe Siegler on CompuServe, the part that salivated over every detail of every screenshot of Duke Nukem 3D before that game’s release way back then - was resurrected from a deep, deep slumber. Many years past, it was George Broussard who famously said “Always bet on Duke.” Over the years, many people have scoffed at that remark. #dukenukem trending and crashed servers.”Īnd then the photos showed up, and we knew it was real. Broussard was tweeting things like “I wanna see two things today. Randy Pitchford of Gearbox Software was wearing a real, 1996-vintage Duke Nukem 3D T-shirt. John, voice of Duke Nukem, was giving a keynote at PAX. Come Friday morning, the hints were coming fast and furious: Jon St. Maybe it was inspired by the recent rumors that Gearbox Software, makers of Borderlands, had stepped in to finish the abandoned Duke Nukem Forever. Perhaps it was ex-3DR chief George Broussard’s cryptic Twitter post from a couple weeks ago, containing nothing but a picture of pigs flying. This is real and we are not shitting you. Not only was it revealed, but a demo build was playable on the show floor. It was revealed, resurrected from the ashes of 3D Realms’ demise, this past Friday at the Penny Arcade Expo (PAX) in Seattle. Duke Nukem Forever, 13 years in the making, butt-end of every “vaporware” joke on the Internet for at least the last eight of those 13, is really on its way. ![]()
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